Monday , June 21 2021

Uncryl of the walking dead



Need To Know

What is? Co-op stealth shooter set the world dead world
Reviewed in: Windows 10, i5 4690k, 16GB RAM, Nvidia GTX 970
price: $ 60 / £ 46.49
Opposite: Starbreeze
key: exaggerated
Link: Official site

I do not like zombies fast. Call me a purist rumero or just a contrarian, but I've always found sprinting "rage rage" zombies to be less fun and less scary than the classic, rotting animated bodies.

Overkill's long-awaited co-op shooter, the walking dead, gets the terrible horror of just slow zombies. Everything great about the game comes from the dedication of the overkill to the source material for zombie horror at all.

Unfortunately, this rendition of the dead moves makes many things wrong, for many reasons, not worth your time or money now. Overkill is pushing repairs and repairs almost daily, but bugs break communication problems and server problems are still destroying the love I want to feel for this game.

Fried Gold

The biggest enemy in the dead walks & "Besides, you know, the walking dead is a noise." Nothing floods the streets with zombies faster than loud noise or a jukebox shoots in the Queen's Track. Every mission in the Walking Dead is a sweeping task, at least in the beginning. Structurally, this makes the game very similar to Overkill's Co-op shooters earlier, Payday and Payday 2. In these games, heists start quietly until the alarm gets triggered and the only way out of life is to go out loud.

The moving practitioner uses the same idea for great influence. Killing some zombies scattered with baseball bats and machetes is pretty easy, but eventually someone will make a noise. Whether it's a shot, an explosion, or a car alarm, the noise brings more zombies. If your team is sloppy, eventually the cache gets too thick to fight at all, and the only thing left to do is run.

Although fighting zombies is quite simple, nearby zombies can catch anyone who is too close. Their pushing continues for a while and drains some health, making the victims more vulnerable to the next hand. Being mobbed by more zombies can quickly overwhelm players, even those in complete health. I love it, their Laura right, one zombie is an embarrassing fork but multiple zombies are a real threat.

It is a very shame to kill zombies with melee weapons and it is so important, though, that melee weapons are not much fun to use. There are monsters, baseball bats and failed, but they all feel enormous, more or less the same. Fighting out large hoards is turning over and over again despite the very hard wood supply TANK The sound I get from hitting a zombie right inside the skull.

Red on you

The story behind the missions will be very familiar to any fan of the dead TV show or comics. The band of your survivors struggles to find food when they encounter another group of survivors, and soon the violence becomes an extended metaphor for the nature that lives within us, as is often the case in these stories.

Between games, players can upgrade their camp or send NPC survivors on missions. Successful NPCs work in a camp to give players a game of bonuses or equipment. Launching survivors was a novel at first, but the whole down-game of upgrading and repairing the camp did not add much fun and was developed.

I found the opportunity to upgrade and repair weapons much more interesting and successful. New weapons and accessories can be found on most levels, finding a new shotgun or scope is a nice reward. Moreover, the weapons found in the maps are physical bundles to be carried out at levels, making some tense moments or the heroism of the last second when one player plunges into the cache to grab the gun case.

Each task involves a type of classic maintenance problem after apocalypse: an old security door needs batteries and a jumper cable to climb, or a forklift needs fuel to remove a roadblock. Some tasks involve full-fledged puzzles, where team members need to read the code sequences while others type them far away from consoles – all while everyone jumps zombies in noggin.

These are the moments when walking dead is at its best. The moments straight out of the TV program play organically, such as when team members break their way into the cache to save a friend, or as the seconds tickle towards rescue and each one is out of ammunition. Or when a speaker playing the guitar smashes the silence and everyone runs to turn it off, shut it down!

Too bad I'm going to tell you about everything that's broken.

Missed connections

Another fairly decent game is totally somehow by how it handles players, connections, and matchmaking. When I want to play a task, I click on its map icon and join a long and long matchmaking process that suits me with other players who also want to play the specific task at this specific difficulty level. It cuts the online player population into dozens of separate pieces. On Saturday afternoon, during the first weekend of the game, I could not find a party for more advanced missions or a higher level of difficulty. The Walking Dead encourages game play and repeat missions, so it's a surprise that you can not search for any game at any difficulty level. Just put me in, coach, I do not care where.

I just can not believe there's no sound in the chat when teamwork is at such a premium. Trying to type explanations of complicated puzzles between zombie attacks is a huge pain in the ass, and even Payday 2, Overkill's previous game, was featured in the voice chat game when it launched in 2013. This game requires more stealth, more teamwork, and detailed coordination More than Payday 2 has ever done, and it's a sin that the dead walking does not have it.

The natural solution to some of these problems – bad matchmaking and no voice chat – is to appear with a whole group of friends and use a third-party voice client, such as Steam or Discord. It would be a good start, but inexplicably, the walking dead separates each task. Inviting players to join your game does not work from the map screen. A group I played a few tasks with had to order and re-order each other at the beginning of each task.

Any bug that forces a player to log off can finish the task for the entire team

Charging times are so long and frequent that I keep a book nearby, reading chapters a few minutes at a time. After the game, the connection to the server is often rocky. Almost every game I played was marred by some desync issue or a game breaker bug. Once, my team members asked me to choose a lock on the gate, which would lead to a shortcut level. I was the only character with a lock in my kit, so I stared dutifully at the gate. There was no lock. In their game, the gate was closed with a rusty lock that did not exist in mine.

This feeling – that the members of the group and I play different games – often comes. During the fight, I keep trying to fight the zombies that blinking out of existence as I approached. During a dramatic escape, I became invisible to the zombies and had to disengage. During the sequence of puzzles, I got stuck on a bench and had to disconnect. Once I got frustrated because I was disabled on the ground and needed my teammates to help me get up, but they just ignored me. Could not they see that I was wounded? In fact, they could not: According to them, I was alive and standing in a corner. Since I could not die and could not be saved, I had to break away.

As far as I know, the walking dead can not pass hosts. If the person hosting the game has to leave, everyone in the party gets a crash from the mission. Any bug that forces a player to log off can finish the task for the entire team. And more than once, I was in the last dramatic push of an hour-long storytelling task, just to break away and return to the main menu. According to these error messages, the game itself had difficulty connecting to Steam.

I wanted to love the slow zombies and apocalyptic nihilism that made me love the source material. But if a multiplayer online game is pretty good apart from all the multiplayer stuff on the internet, then it is not good at all. To Overkill's credit, it seems to push out daily updates and bug fixes. Maybe in a few months, when the price has dropped down and the insects have been crushed, the walking dead may be worth your time. Until then, there are better horror stories in the Dead Left 4, better guns to kill the floor, and melee melee better in Vermintide – and these games work properly.


Source link