Sunday , January 24 2021

How to do a Survivor? Not annoying




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FallingThe daughter of Sada

I feel like my time with a 76 fallout Probably coming to an end. I'm not even close to the maximum level, but after about 20-30 hours, the game has revealed itself to be an endless series of not particularly interesting picking tasks, and even if the searches have been fun, it runs its course.

Not to mention the game seems determined to make me hate it at all times.

Fallout has always been a "Survivor Lite" game to some extent, flirting with character maintenance mechanics that makes it look like you're trying to survive in a nuclear court. This is mainly expressed in the form of things like Rads, which reduces your health bar through exposure to radiation you need to heal, or carry weight, which limits the number of items you can drag. Then there is the eternal search for ammunition.

But the Fallout 76 turns the dial. In Fallout games in the past there are "survival modes" which retchet things even more for the audience that likes this type of thing, and now some of these elements are now mandatory elements at 76. While I understand there is an audience for such things, it is not for me, No longer optional.

Fallout 76 has food or drink yards that now constantly have to be refilled and will be emptied if you do anything more or less in the game, even stand idly by. You are asked to constantly cook food or purify water for simple reasons … filling these small bars back to make sure you do not suffer from AP fines or flat out die. It feels like juggling three bars of HP at once without a real end.

FallingThe daughter of Sada

Autumn 76 also has the return of the humiliation item, which is a mechanic I hate everywhere I find it, even if it is in other excellent games like wild breath. Here, what it means is that your cannons and armor are constantly broken if you just … use them, and because of the online nature of the game, it means you can not just reload and make difficult encounters. If you say, you lose a fight with a bunch of super mutants, you can not just reload and try again, you need Price for SONY And fight again, only you holding the weapons and armor damage from the first battle. You can see how it can turn a downward spiral, and why I spend half-game scavenging materials just to make sure my rifle does not just crumble in my hand during a battle or my armor parts do not fall into clumps that have left me exposed even to low-level enemies who can suddenly pin me Great damage to the body covered with my body.

Add the new survival mechanics to the old one, and Fallout embraces you with penalties for HP, AP, speed, item efficiency, armor and weapon use, and so on. And I think a good comparison point is none other than Rockstar's latest brush with Ultra Redism Redemption 2.

While Red Dead Redemption 2 is not a survival game by any definition of the genre, it is actually trying to introduce realism into the game by also having things like the need to eat and fix your weapon, or limit how much you can carry. Still he does it in ways that are way, less annoying than a 76 fallout.

Red Dead 2 /A rock star

In Red Dead Redemption 2, your weapon will get dirty over time through overuse. It does not make them shatter your hand to be usable, it just makes their stats a little worse, until you use one item, oil gun, to clear them.

In Red Redemption 2, you can eat to fill your health / cores stamina, which determine how fast health / fitness regens, but you can also recharge them through sleep. And while the game tells you that eating will affect your weight, your main goal to do so is just so that Arthur does not look like a thin raven, and eating just feels like a natural part of a game rather than some alarm bells going outside the corner of the screen warned you that you must eat , Lest you suffer some punishment or unexakable fate.

Red Dead really does not care much about inventory space for any items except weapons. All your weapons are stored on your horse which is pretty much anywhere you are, or can be there when you whistle. While you can not take 20 guns into battle, it's easy enough to reach them. It also makes hunting trips into literal journeys, where you have to take your skin back to camp on your horse manually, which is enough realism to be enjoyable and not to say, drain your stamina at 3x speed that you "overuncumbered" with your latest kill or acquire loot.

The point is that Red Dead 2 and Fallout 76 share almost the same thing Types Of mechanics (less radiation poisoning), but in one game they feel realistic, where they feel like an endless series of nagging chores. I accept that some people love the minutiae of survival and health management game resources, but I think there was a reason that was Optional Mode in previous games, and make it a core part of the experience here has not done any favors.

Follow & nbsp;On Twitter, & nbsp;Facebook& nbsp;& nbsp;Instagram. & nbsp; Read my new Sci-Fi stress book& nbsp;The Rocker, Now available in web printing. I also wrote& nbsp;Trilogy of the Earth.

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I feel like my time with the Fallout 76 is probably close to closing. I'm not even close to the maximum level, but after about 20-30 hours, the game has revealed itself to be an endless series of not particularly interesting picking tasks, and even if the searches have been fun, it runs its course.

Not to mention the game seems determined to make me hate it at all times.

Fallout has always been a "Survivor Lite" game to some extent, flirting with character maintenance mechanics that makes it look like you're trying to survive in a nuclear court. This is mainly expressed in the form of things like Rads, which reduces your health bar through exposure to radiation you need to heal, or carry weight, which limits the number of items you can drag. Then there is the eternal search for ammunition.

But the Fallout 76 turns the dial. In Fallout games in the past there are "survival modes" which retchet things even more for the audience that likes this type of thing, and now some of these elements are now mandatory elements at 76. While I understand there is an audience for such things, it is not for me, No longer optional.

Fallout 76 has food or drink yards that now constantly have to be refilled and will be emptied if you do anything more or less in the game, even stand idly by. You are asked to constantly cook food or purify water for simple reasons … filling these small bars back to make sure you do not suffer from AP fines or flat out die. It feels like juggling three bars of HP at once without a real end.

Autumn 76 also has the return of the humiliation item, which is a mechanic I hate everywhere I find it, even if it is in other excellent games like wild breath. Here, what it means is that your cannons and armor are constantly broken if you just … use them, and because of the online nature of the game, it means you can not just reload and make difficult encounters. If you say, you lose a fight with a bunch of super mutants, you can not just reload and try again, you need Price for SONY And fight again, only you holding the weapons and armor damage from the first battle. You can see how it can turn a downward spiral, and why I spend half-game scavenging materials just to make sure my rifle does not just crumble in my hand during a battle or my armor parts do not fall into clumps that have left me exposed even to low-level enemies who can suddenly pin me Great damage to the body covered with my body.

Add the new survival mechanics to the old one, and Fallout embraces you with penalties for HP, AP, speed, item efficiency, armor and weapon use, and so on. And I think a good comparison point is none other than Rockstar's latest brush with Ultra Redism Redemption 2.

While Red Dead Redemption 2 is not a survival game by any definition of the genre, it is actually trying to introduce realism into the game by also having things like the need to eat and fix your weapon, or limit how much you can carry. Still he does it in ways that are way, less annoying than a 76 fallout.

In Red Dead Redemption 2, your weapon will get dirty over time through overuse. It does not make them shatter your hand to be usable, it just makes their stats a little worse, until you use one item, oil gun, to clear them.

In Red Redemption 2, you can eat to fill your health / cores stamina, which determine how fast health / fitness regens, but you can also recharge them through sleep. And while the game tells you that eating will affect your weight, your main goal to do so is just so that Arthur does not look like a thin raven, and eating just feels like a natural part of a game rather than some alarm bells going outside the corner of the screen warned you that you must eat , Lest you suffer some punishment or unexakable fate.

Red Dead really does not care much about inventory space for any items except weapons. All your weapons are stored on your horse which is pretty much anywhere you are, or can be there when you whistle. While you can not take 20 guns into battle, it's easy enough to reach them. It also makes hunting trips into literal journeys, where you have to take your skin back to camp on your horse manually, which is enough realism to be enjoyable and not to say, drain your stamina at 3x speed that you "overuncumbered" with your latest kill or acquire loot.

The point is that Red Dead 2 and Fallout 76 share almost the same thing Types Of mechanics (less radiation poisoning), but in one game they feel realistic, where they feel like an endless series of nagging chores. I accept that some people love the minutiae of survival and health management game resources, but I think there was a reason that was Optional Mode in previous games, and make it a core part of the experience here has not done any favors.

follow me On Twitter, Facebook and Instagram. Read my new book Science Fiction Thriller Herokiller, now available in web printing. I also wrote Trilogy of the Earth.


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